top of page

Discover exciting Mystery Rewards every time you pay with Grab!
 

GU_widget.png
GRP.png
empty_edited.jpg
grand prize.png
Mystery rewards-history-grand prize details.png
Intro

Grab is one of Southeast Asia’s super apps that helps users book rides, order food/groceries, send parcels, and more - all in one app.

 

The goal of this project was to increase users' loyalty towards Grab by:

  • Rewarding users every time they pay with Grab.

  • Build positive habits by making Grab their go-to payment method.

  • Enhancing user engagement by adding a touch of fun and surprise.

My role

I was the lead designer for this project. I collaborated with the Product Manager, the Data Analytics team, the UX Research team, the Business and Marketing team, and the Core Experience Engineering team.

Impact

Transformed a high-cost experimental loyalty feature into a sustainable revenue driver. Post-relaunch in Oct 2022, revenue per unit ($ reward) increased 4x, making the GrabPay QR campaign the platform’s most successful loyalty initiative to date.

Total rewards spend for Grab dropped by

80%

% of users receiving rewards more than the average:

33%

Content was replicated for the

Malaysia & Philippines

After

 Mystery Rewards on Grab - project by Manasi

The Problem

 

Users had trouble understanding the redeemable value of their points, and many received empty rewards, making them less confident in their perceived worth. This also hurt Grab's profit margins.

Group 630266104.png
Group 630266104.png

An Opportunity

How might we improve the Grab payment experience to make it more rewarding and convert our users into loyal customers?

Next Thinking

I analyzed GrabPay transaction data across 3 markets by:

- analysing 500K+ transactions

- conducting user interviews with 12 GrabPay Power users across SG, MY, PH

- conducting competitor analysis of loyalty programs (Starbucks, Shopee, Gojek)

Finally, based on users' spending habits, redemption patterns, behaviours, and journey drop-offs; I developed the hypothesis that the rewards system was transactional, and primarily benefited those who spent more.

We identified 3 user segments:

Screenshot 2024-03-16 at 10.53.21 AM.png
Screenshot 2024-03-16 at 10.53.46 AM.png
Screenshot 2024-03-16 at 10.54.05 AM.png

By synthesizing user needs with our strategic reward objectives, I established a set of core value drivers we used to architect the end-to-end experience:

Valuable
Engaging
Convenient 

The challenge was to make rewards more enticing while cutting Grab's spend on them.

So, along with the Data Analytics team, we introduced a new rewards structure

Points value restructured

Users would receive 200 points per dollar instead of 600 points per dollar.

New rewards criteria based on

Engagement

Frequency

Transaction Value

Services Used

Issue randomised rewards

Offer variable rewards using a data science model.

Offer a variety of rewards

Easily redeemable vouchers, random points, and premium prizes with physical products.

Voice and Messaging

  • The new rewards structure set the tone for personalised value propositions that would attract users.

  • Next, I teamed up with business and marketing to craft the product's persona and give it a unique voice dimension. 

Screenshot 2024-03-16 at 11.02.36 AM.png
Screenshot 2024-03-16 at 11.00.07 AM.png
Screenshot 2024-03-21 at 12.54.02 PM.png

The Design

I used Nir Eyal's hooked model to reorganise the information architecture and add familiar discovery cues to create an engaging and rewarding experience for our users. Additionally, offering ways to win and unbox mystery rewards up front reduced time and provided users with instant gratification.

Here's how I improved the home screen and secondary entry points:

Before
Grab homepage
After
Home.png

Users are able to quickly unbox the mystery rewards they've won.

WhatsApp Image 2023-08-29 at 2.54.58 PM.jpeg
  • As we went from a single to multiple campaigns, I adopted a campaign-specific approach and focused on users winning "A mystery reward for each task they complete". Users got used to this theme because it conveyed a fact and was easily digestible.

Before
top banner
Task component big
After
Atom home.png
  • Using the behavioural science principle of priming. 
    Why priming works: I placed key information in the simplest way for user engagement because behavioral science shows that users are more likely to engage with prompts they encounter repeatedly in low-friction contexts. 

Before
Activity details screen

Used the “Did you know?” technique to pique the interest of users to earn more rewards.

After
activity screen.png

Tied mystery rewards to completing just one task.

Added a tip to motivate users to keep transacting with Grab.

Added a CTA for prompt action.

  • Checkout: As users linked their bank accounts, topped up their wallets, or shopped online on merchant websites, they started accruing mystery rewards. By surfacing mystery rewards at checkout, we created a habit loop: purchase → see reward → anticipation → next purchase.

Bank account linkage
Top up successful screen
Checkout screen
Mystery rewards bottom sheet
  • An integrated rewards journey: Users complete activities, earn rewards, view their history, and redeem them from a single location.

Mystery rewards history
Mystery rewards-history-grand prize details.png

Future Explorations:

Egg hunt_2_edited.png
mystery.png

Introduce seasonal Mystery Rewards campaigns.

Use the Activity Insights Nudge to remind users to open mystery rewards before they expire, preventing any empty rewards.

Screenshot 2024-03-15 at 8.56.24 PM.png

As we introduce multiple campaigns, users should be able to able to open all their rewards at once. 

Screenshot 2024-03-15 at 1.10_edited.jpg
bottom of page